Why is it that way or atleast seems that way.
For example , Metal Gear Solid games , great graphics and all but pre-baked animations for things that ragdoll system can easily fill the gap in.
Its not a bad thing , i am just curious why do japenese devs absolutely avoid it and prefer to make animations on their own.
I also notice that most of Japanese games are control-driven instead of being animation driven like a lot of AAA games.